Zhu Yuan Boss Guide
Optional, Meigu Lake tower. Block the slashes, walk in, dodge only the blazing one. Drops Scorching Flames.
At a glance
| Region | Meigu Lake — Sha-Chi Tower, lower level |
| Type | Perfect Transcensions (Transcended with the mind intact — the Shadow Wardens are the example) |
| Gimmick | Fiery slashes stack burn through your guard |
| Drop | Scorching Flames (Soul Temper) |
| Last checked | 2026-11-03 |
Getting there
The fight is inside the Sha-Chi Tower, at the bottom of it. Take the tower’s furnace bell and go down rather than out — the arena is the floor below that bell, not the open ground around the tower.
That is the whole reason this one is easy to miss: everything about the approach says “coastal ruins”, and the boss is one storey underneath them.
Moves and how to answer them
- 01
Mid-Air Roll Attack
How to answer: He rolls through the air at you as an opener. Hold guard into the landing rather than dodging early — the roll itself rarely connects, and the swing that follows is the part you need to read.

- 02
Head Strike
How to answer: A straight head strike with a deliberately long wind-up. Dodge on the wind-up itself instead of waiting for the strike — the pause is the tell, and reacting to it late puts you inside the hit.

- 03
Double Jump into Sha-Chi Attack
How to answer: Two jumps, with the Sha-Chi attack on the way down. Count the second jump — dodging the first one early leaves you standing exactly where he is about to land.

- 04
Two-Hit Strike into Thrust
How to answer: Two strikes closing on a thrust. The pair is blockable and the thrust is not, so hold guard through both swings and parry the blue on the ender to break the string.

- 05
Ranged Slash
How to answer: A slash thrown at range to hold you off. It is blockable, which makes it the one move in his kit you should not dodge — hold guard and keep walking in, because the distance is what he wants.

- 06
Fiery Ranged Slash
How to answer: The same slash with fire on it. He hops backwards swinging twice before this version, so read the hop and dodge — blocking it still leaves burning stacks ticking on you afterwards.

How to fight him
Block the middle of the string, punish the end
Nearly everything Zhu Yuan swings mid-combo is blockable. The hits that beat a held guard are the enders, and they are all telegraphed — blue for the parry, red for the dodge.
So the habit that loses this fight is dodging early. Hold guard through the swings, and only commit when a flash actually shows. Between sequences, take the free hits; during them, take nothing.
The fire burst is a spacing problem, not a dodge problem
His signature move is a circular burst of fire that splits into several fireballs and leaves burning trails on the ground. It is not a reaction test — it is an area you should not be standing in.
When the wind-up starts, back off and watch where the fireballs are heading, then sidestep into the gaps between trails. Trying to roll through the burst is how you pick up three burning stacks at once.
He is buying distance, so refuse it
Every ranged slash and every burst of fire exists to push you back, and the fight gets harder the further you stand — at range he has more of the arena to paint with fire and you have nothing to punish.
So walk in through the attacks instead of resetting the spacing. The enders are the only part of his kit that needs a defensive answer; everything between them is an invitation to keep closing.
Rewards
Scorching Flames — a Soul Temper item.
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