Huangxing Boss Guide
Optional, Mountain of Imprisonment. Block almost everything; the lasso gives no flash. Drops the Flying Guillotine.
At a glance
| Region | Mountain of Imprisonment — the Lady’s temple, at the summit |
| Type | Perfect Transcensions (Transcended with the mind intact — the Shadow Wardens are the example) |
| Quest | Herald’s Illusion — gates Secrets at the Heart of the Lake |
| Phase 2 | Arena ringed by poles; climb them to skip the guillotine slam |
| Drop | Flying Guillotine (Phantom Edge) |
| Last checked | 2026-11-03 |
Getting there
The temple sits at the summit of the Mountain of Imprisonment — the shrine of the Lady of the Veil, at the top of the climb rather than in the ruins below it.
You reach it on the Herald’s Illusion quest line rather than by exploring into it, so follow the marker instead of hunting for a side path.
Moves and how to answer them
- 01
Eight Lasso Spins
How to answer: He opens every first phase with eight sideways lasso spins. Dodge the eighth, or if you eat it, dodge the guillotine slam that follows instead and take the free hits while he recovers.

- 02
Lasso Grab
How to answer: When he draws his left hand back, a spinning lasso is already on its way and no flash warns you. Dodge on the hand movement rather than a glint; this one drains Sha-Chi and leaves almost no recovery.

- 03
Leap Attack Follow-Up
How to answer: After the Sha-Chi leap attack he lands a red-flash follow-up. Watch the red as he comes down and dodge late — the leap is survivable, the follow-up is the hit that ends the attempt.

- 04
Orbiting Backstep
How to answer: When he circles around your back and steps away, a blue-flash slash comes next. Parry on the blue instead of chasing him — the parry is what stops the sequence and turns his backstep into your opening.

- 05
Two-Hit Slash Combo
How to answer: Two slashes, then a Sha-Chi attack, then a blue flash. Hold guard through the pair and the drain, and parry the blue — the string only ends on your terms if you take that last parry.

- 06
Guillotine Throw Follow-Up
How to answer: He throws the guillotine and follows with one parryable hit and one dodgeable hit. Parry the first follow-up, dodge the second — swapping them is how a single throw turns into a full combo.

- 07
Three-Hit Bulldoze Lunge
How to answer: The second phase opens with three lunging bulldozes. It is uninterruptible, so do not trade into it — sidestep each pass and hit him on the turn, where the lunge stalls before the next one starts.

- 08
Bent-Back Head Slam
How to answer: He folds backwards before dropping his head on you and bulldozing forward. Treat the bend as the shared starter for several of his moves and dodge on it, not on the slam that follows.

- 09
Sha-Chi Draining Lunge
How to answer: A quick lunge that empties your Sha-Chi on contact. Dodge sideways rather than straight back — retreating keeps you inside the follow-up, and you need that Sha-Chi for the parries later in the phase.

- 10
Sword Slash into Head Slams
How to answer: A quick sword slash that chains straight into head slams. Block the slash and be ready to dodge immediately — the slams land faster than the slash makes them look, so do not wait for a second tell.

- 11
High Leap Attack
How to answer: When the dark phase breaks and the arena brightens, he leaps. The brightening is the tell: stop attacking and set the parry, because this one is parryable and it is the cleanest opening the second phase gives you.

- 12
Parryable Slash into Headbutt
How to answer: A sword slash, a parryable strike, then a dodgeable headbutt. Parry the middle hit and dodge the last — holding guard through the headbutt still costs you the stagger you were building.

How to fight him
The health bar changes, and so does the fight
Huangxing is two encounters stacked into one. The first bar reads Huangxing, the Kunlun Renegade: he stays grounded, mixes sword and guillotine, and everything he does can be blocked or parried. The second bar reads Huangxing, the Whirling Executioner, and it opens with three bulldozing lunges while the arena fills with climbing poles.
Treat them as separate fights. The first phase is a patience test — hold guard, answer the glints, do not chase him around the temple. The second phase is where the arena itself becomes part of your kit.
One attack in his kit does not flash
Every strike he throws is telegraphed by a red or blue flash, and you can learn the whole first phase by answering those. The exception is the lasso, and it is the one that decides how the phase ends: it drains a large chunk of Sha-Chi, and walking into the rest of the fight with an empty bar is worse than the damage itself.
That is why the first phase is patience rather than aggression. Every parry you spend answering a flash is a parry you will not have when the lasso comes out.
The dark phase is a blocking test with one exception
At some point in phase two the arena goes dark and he runs a long series of hits. Almost all of them are blockable. The exception is a faint white light — that is the Sha-Chi drain, and it has to be dodged.
So the dark phase is not a damage window for him, it is a guard-holding test: keep the guard up, ignore the dark, and move only when the white light shows.
The moment the scenery brightens again, he leaps. That is a parryable high leap and it is your best opening in the phase — stop attacking on the brightening and set the parry.
Climb the poles, but stand close first
In phase two the arena is ringed with poles. Time a climb while the flying guillotine is charging in the air and the slam misses you completely, leaving you free to drop into a jump attack.
The catch is the prompt: you have to be right next to the pole for it to appear. If Huangxing is standing between you and the pole, all it does is block your view of his next move — so only commit to a climb when he is already busy with the guillotine.
Rewards
Flying Guillotine — a Phantom Edge, and the wheel he throws at you at range during the fight.
The kill also moves the Herald’s Illusion quest line along, which is the gate in front of Secrets at the Heart of the Lake.
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